Now on the whole, I think that the game is pretty balanced – for the most part anyway. Each model has their own strengths and weaknesses and you have to find the right balance to make a good army. Synergy plays a big part in putting together the perfect army, carefully thinking out each model’s strategy and having a well balanced army.
Then again, there are SOME models that are cheap to use – to the point where they are somewhat unfair and annoying to go against. And today, I’m looking at these models.
These are the units that make many want to rage quit rather than go against them. And whilst I am not saying that they are OP or perfect, as any great player can find ways of taking them out, they are really annoying to go against! For this list I am only looking at units – not named hero models. That is a list for another day. Also, I am going to limit this to just ONE per army, not faction, just to be fair. Oh, and I’m ignoring units that have “joke” rules (such as re-rolling wounds if you have a better mustache than your opponent or things like that) as they aren’t intended to be taken seriously. Also, I’m going to assume that anyone reading this knows the rules to Age of Sigmar, or at least has a basic understanding of them. If you don’t, then just a heads up I won’t be explaining any of the rules for this one.
So anyway, this is my pick for the Top Five Most Annoying Units To Fight Against In Age of Sigmar. As always, this is in no particular order. Also, please read to the end before judging me as I do have something good to say at the end.
Oh and another thing, whereas I usually use pictures to demonstrate my point, I’ve heard that Games Workshop can be quite picky about sharing their images on other sites (at least what I’ve heard anyway). And because I don’t own all these models, nor do I wish to use painted models from other painters without their permission (the one above is from my own collection), I’m gonna post these without pictures this time. Hope that’s ok. A quick google search can show you what these models look like.
But the real danger from this Celestial Hurricanum is that it has a passive ability called Portents of Battle, which adds plus 1 to hit on all Order units. Yes, you read that right, ORDER units! So basically anyone that uses an Order army is getting a massive boost to hit.
Let me give you an example of how annoying this is. I once went up against a guy that used Organ Guns – four of them. Those that have gone up against Organ Guns know that they can hit up to a potential of 24 times each! (that is depending on dice rolls of course) and they have a 28” range. This guy had four of them! Basically they were hitting me on rolls of two. Add to that he had a Gunmaster (which is also an engineer BTW) that had a sniper rifle of 30”, and it meant that my army was basically shelled before I could get anywhere near them! Can you see now how annoying this unit can be? Oh and he also had a Luminark of Hysh, meaning that he also have a 6+ invincible save as well just FYI!
In fairness, the Hurricanum itself is pretty weak, and like most big units, the more damage you do, the weaker it gets. If you can get anywhere NEAR it that is! But for the reason that this unit can lead to some extremely powerful boost to attack, and the fact that every Order unit can benefit from it, it has to be considered for annoyance.
Rather than set them up, you can put them into one side and say they are “hiding”. Then, whenever you want, you can set them ANYWHERE on the table (normally you can’t set units within a certain distance of your enemy’s unit, but there is NOTHING in the rules for these guys that prevents this), allowing you to set up an ambush quite easily. They also get a 3+ save when in cover – so if the board has a lot of terrain features you can hide and snipe your enemies. They also can do extra damage on a 6+ hit roll. And did I mention that you can also remove them in the hero phase and set them up again in the movement phase?
These guys can get really annoying really quickly – as I have found out the hard way when I went up against a player that used them. And considering you can take up to 20 models in one unit, you can only imagine the chaos that they can rain down upon you, and then bugger off to take out someone else!
Maybe it’s just me, but I find these units really cheap – maybe it’s just that I suck at Age of Sigmar, but I’ve heard other players complain about them as well. These units are the equivalent of someone kicking you in the balls, running away and then coming back to do it again when you’ve just recovered. If I had my way, I’d make it so that these guys are limited to only five per unit and you can only have ONE unit of the buggers! I’d also have it so that they can’t disappear and shoot in the same turn. After all, you can still set up them so that they are far enough away to hit your enemy, considering they have 16” range.
And don’t even get me STARTED on how, if you have a Slann model, you can just summon them if they get killed, as long as you have reinforcement points to spare. Overall, these models are just a pain in the butt! Still, as powerful as they are on the board, they do have one weakness – the rubbish bin!
So anyway, Wrathmongers are some of Khorne’s most feared units. They have four attacks each (five for the champion) and can increase the number of attacks each unit has by one, though this can also effects your enemies models. And whilst that might sound like a danger, their real power comes from when they are slain in the combat phase!
Wrathmongers have the ability that when they die, they can take over one model from their enemies units (note, it says model, not unit) and it can then attack its own unit OR itself! Even named heroes aren’t immune from this. So imagine you’re being attacked by, say, Skarbrand and he kills a Wrathmonger. He can then turn his own attacks on his enemy units OR himself. And considering he does more damage the more wounds he takes, he can potentially wipe himself out. Imagine the look of horror on your opponents face when their most powerful model ends up killing himself!
The best way to take these guys out is to shoot at them from a distance – unless of course they are part of the Warscroll Battalion Blood Storm, which makes them harder to hit in the shooting phase and gives the potential for MORE attacks. With this you can run these guys up to your enemy and do some heavy damage, plus they can take over an enemy model when they die. Let the raging commence (whether that’s you or your opponent you can decide).
Mutalith Vortex Beast
Amazing looking model aside (tell me it doesn’t at least look cool), it can cause your opponents trouble just by standing near it! In your hero phase, you can pick an enemy model within 15” and activate an effect by rolling a dice. No chance for your opponent to save it, it just happens. These effects can be anything from just reducing bravery or movement speed, to making your opponent’s unit forget what they are doing! You can even cause mortals wounds AND there is a potential to create a chaos spawn and add another unit to your army! Chaos Spawns on their own aren’t the strongest Chaos unit, but just having another unit suddenly attack you can really put a downer on your day.
Naturally, these effects rely on a certain dice roll, but they can still mess up your opponent. Worse still is that these effects last until the end of the battle. So if you’re opponent was trying to rush you, but ends up getting their movements halved, that’s pretty annoying. Add to that this model heals D3 wounds each turn it makes killing it a real chore!
The only real way to take out this monster is using ranged weapons. Judicators and Knight Venators can quite easily take out this monster from a distance, so that’s something. Oh and maybe if you’re using the aforementioned Celestial Hurrcanium tactic above then you can shell them from afar. So that’s another thing. But if you think about getting into combat with it – then you better make sure you have at least two or three units on standby so that they don’t all end up getting ****ed over.
Seriously, I honestly think that Blood Knights are the most unfairly OP units in the game – and anyone that uses them is a douche! Ok, that’s not a fair comment to use about the players, but these Blood Knights are just – ugh! Some people say Flesh Eater Courts are the hardest unit to fight, given their regeneration powers – but at least they require other models to be nearby to get the best effects. Blood Knights require none of that!
So Blood Knights are cavalry units in the Death armies. They are pretty tough with three wounds a piece and a 10” move. They also can instantly move up to 6” on a charge and regenerate one unit in the hero phases. Ok, that’s pretty standard in Death armies – but it’s their other effects that make them S**t Death Units For W***ers. #S**tDeathUnitsForW***ers (Apologies to WhatCulture).
On their charge they do D3 damage each. With three attacks each, five models in the unit and an instant charge of 6”, they can pretty much wipe out a unit OR a giant model unless the dice gods love you. They also heal a wound if they slew any models that turn. But hey, at least you can fight them in close combat, right? Then you better pray your weapon has rend as they get a 1+ save against weapons that don’t. Even though they already have a 4+ save already. OH COME ON, GW!
When you consider that they are really strong in a charge, can instantly get into charge range very quickly, heal wounds AND regenerate models, in my opinion this makes Blood Knights the most unfair and overpowered unit in Age of Sigmar. With little to no weaknesses, there is little you can do except try and shoot them from afar – and even THEN they’ll probably still just charge you and take you out.Oh and they can also be considered Battleline if you have Soulblight allegiance. So what’s to stop you taking nothing but Blood Knights? Nothing!
I don’t normally like it when things get “nerfed” in games for the sake of it – but ANY models are asking for that it’s these guys. In my opinion these guys are WAY to powerful and can turn a fun game into a horrific one. So here is my suggestion to make these models a bit less OP.
1. Have a cap to only allow one unit per game and only up to five models.
2. Only have the Kastellan do D3 on a charge with their lances. But have it so that the Blood Knights have plus one to hit on a charge.
3. Have it so that can either heal wounds OR regenerate one model. Not both. Maybe have a choice of banners that give this effect.
4. Get rid of that silly +1 to saves if there is no rend. They have a 4+ save as it is.
Now I use Chaos Knights and they have a similar effect that on a charge they do 2 damage and rend if they have glaives. But they do that on a 4+, Blood Knights hit on 3+. Plus Chaos Knights don’t regenerate models if they are killed.
So all in all, Blood Knights are for me, the most annoying unit in the game. If Games Workshop is reading this, please consider depowering these guys. For my sanity if nothing else? Please? No? Fine then I’ll take ten boxes of them!
And that’s the end of the blog. Now I’ve had a chance to calm down, I bet you guys think I must be hating on these models and anyone that uses them. That’s not the case at all. Far from it. I know guys that have used these models and they have been some of the best guys to play against – heck, even a Seraphon user I went against that uses Chameleon Skinks agrees that they are OP.
At the end of the day, this article was meant as a joke and not meant to discourage people using them in their armies. If you want to do that, go right ahead. All I’m saying is that don’t be cheap with them. Age of Sigmar is supposed to be fun and nothing ruins a game then a cheap player.
I do think though that some of these units need a rethink of the rules though. So if by any chance Games Workshop is reading this and they are willing to consider the opinion (and that’s all it is, an opinion) of a geeky writer that has nothing better to do than collect and paint their models – which I have fun doing by the way, then that would be great.
But I don’t want to end this with a bad taste in people’s mouths. So in a future blog I will be looking at the Top Five BEST Units in Age of Sigmar – at least in my opinion anyway.
Thanks for reading, hope you enjoyed it. Have a great weekend!